44 Votes in Poll
44 Votes in Poll
26 Votes in Poll
And the "op" roles have a big cooldown of their abilities
The crazy doctor wins if the person that he brought back to life wins. He can bring back to life ghosts only during meetings
Imposter roles:
1. Blinder
Can make a crewmate blind for 20 seconds.
2. Archeologist
Can place a fake dead body to trick crewmates
3. Mage
Can take over a crewmate for a minute. Still can kill, vent and sabotage.
4. Twins (ran out of ideas at this point)
Always linked. If one of them gets ejected, the other one will do it too
Crewmate roles:
1. Capitan
Basically a scientist, but with a portable admin admin map instead of vitals
2. Mage
Can teleport to any location on the map.
Neutral roles:
1. Crazy doctor
Can bring back to life a dead crewmate or an impostor. Can see ghosts
42 Votes in Poll
You should've posted that 6 days ago
I just don't want to add custom roles that everybody knows
IMPOSTOR ROLES:
1. Freezer
Can freeze a crewmate for 2 minutes. The crewmate automatically unfreezes if a meeting is called
2. Crewposter
Can turn into a crewmate. Can do tasks and cannot vent. Turns back after 100 seconds
3. Venter
All vents are interconnected for him (like the vent system on MIRA HQ
4. Boss
Can kill a crewmate from a long distance (the cooldown lasts 2 minutes)
CREWMATE ROLES:
1. Task manager
Can give a task to a crewmate or a fake task to the imporstor (still doesn't know who the imporstor is)
2. Electric
Can turn on lights if they are turned off
Neutral roles:
1. Maniac
His main goal is to kill the crew and the imporstors.
33 Votes in Poll
47 Votes in Poll
I forgot