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This article is for the Critical Sabotage on The Airship.
For the non-critical Sabotage on all maps that, on MIRA HQ and The Fungle, is resolved in the same way, see Comms Sabotaged.

Avert Crash Course is a critical Sabotage in Among Us, occurring on The Airship. It can be resolved at the two sides of Gap Room.

Overview[]

Avert Crash Course is a critical Sabotage caused by An Impostor when selecting the radiation symbol on the Sabotage map. When this Sabotage is chosen, players have 90 seconds to resolve it. The resolution of this Sabotage is similar to Comms Sabotaged on MIRA HQ and The Fungle. Players must enter a backup code using the keypads on either side of Gap Room. The code is displayed on a security device to the right of the input and resets every ten seconds. The code must be entered on both sides of Gap Room to resolve Avert Crash Course, without the code resetting in between. If one of the two has the code entered, the time left to enter the code on the other side will become 10 seconds again. The amount of time remaining is displayed via a progress bar under the code, which may be colored white, yellow, or red.

  • A white bar means that there are 10–6 seconds remaining.
  • A yellow bar means that there are 5–3 seconds remaining.
  • A red bar means that there are only 2–1 seconds remaining.

Avert Crash Course can help tell whether another player is or is not resolving the Sabotage in the other side of Gap Room.

  • If one is at the left side and no player is resolving the Sabotage at the right side, the dialog will read, "RIGHT SIDE NOT ACTIVE". If one is at the right side, and no player is resolving the Sabotage at the left side, the dialog will read, "LEFT SIDE NOT ACTIVE".
  • If at least one player is fixing the Sabotage at both left and right side, the dialog will read "RIGHT SIDE ACTIVE" or "LEFT SIDE ACTIVE", depending on which side one is resolving the Sabotage in.
  • When the Sabotage is resolved, the dialog will read, "LEFT SIDE OK" or "RIGHT SIDE OK", depending on which room one fixed the Sabotage in.

As with all other Sabotages, both living Crewmates and Impostors can resolve Avert Crash Course, and the emergency button cannot be used during it.

If players fail to resolve the Sabotage in time, it results in a victory for The Impostors. The only way to resolve this Sabotage without using the keypads is for a body to be reported, which will end the Sabotage and start an emergency meeting as usual.

Trivia[]

  • Avert Crash Course is the Sabotage with the longest time it can go unresolved until The Impostors win the game, being 90 seconds while the others are 60, 45, or 30 seconds.
  • If someone were to play the airship map before it's official release, the sabotage would go on for 10000 seconds instead of 90.
  • It is very difficult, if not impossible, for a Crewmate to fix the Sabotage without other players with the use of the moving platform. By using vents, it is easier for Impostors and Engineers to fix the Sabotage without other players.
  • In the reveal trailer for The Airship, the alarm that played during the Sabotage was different from the other critical Sabotages. However, this did not carry over to The Airship's initial release in version 2021.3.31, as the alarm that played was the same as on the other maps. The new Sabotage alarm was reimplemented in version 2021.6.30.
  • A helicopter can be seen during Avert Crash Course through the large window in Gap Room. When only 3 seconds are left to resolve the Sabotage, the helicopter gets closer and closer to the window. When the Crewmates (or Impostors) fix the sabotage, the helicopter disappears.
  • On the Nintendo Switch edition, the previously unused cursor is used to resolve Avert Crash Course.
  • If there is at least one zero at the start of the code, the player does not have to input the starting zeros.
    • This is also the case when resolving Comms Sabotaged on MIRA HQ and The Fungle.
  • Avert Crash Course is based on nothing.


Audio[]

AudioDescription
The sound played when pressing the button.
The sound played when the code is accepted.
The sound played when the code is not accepted.
The alarm sound that plays during the Sabotage.

Gallery[]

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