When opened, a translucent green screen appears, showing darker-colored asteroids flying from the right edge of the screen to the left. The player must tap or click on each asteroid to destroy it. When a total of 20 asteroids have been destroyed, the task is completed. There is no penalty for missing asteroids, but if a Crewmate misses too many asteroids, the task interface will close and they will have to reopen the task again to finish it. The number of destroyed asteroids does not reset, and continues from where the Crewmate last left off. Since this task saves player progress, Crewmates can exit the task at any time. Because Clear Asteroids is a visual task on both The Skeld and Polus, players watching a Crewmate can confirm that they are innocent if visual tasks are enabled in the game's options, as the gun machines located outside will fire lasers per shot.
- Clear Asteroids has the most stages of any task in the game. However, these stages are rather short compared to other tasks' stages.
- Clear Asteroids is likely inspired by the arcade game Asteroids.
- A bug currently exists where a Crewmate completing the Clear Asteroids task may not have the lasers shooting animation, even if visual tasks are on.
- It is possible for a Crewmate to destroy more than one asteroid per shot. What they must do is locate two asteroids that are in the same spot, then immediately click on them.
- There is no clear reason as to why Crewmates need to destroy asteroids. Because no asteroids ever hit the ship, the asteroids do not need to be destroyed for the ship's protection. Their resources are not collected, they do not need to be destroyed for raw materials either. The only plausible explanations are that they are destroyed to clear the area for other ships or that they are destroyed for solely recreational purposes.
- The visual animation for this task still appears when a ghost is doing this task, like most of the other visual tasks.
- The Clear Asteroids task is the only visual task that appears in all three maps but is not visual in one map (MIRA HQ).
|The sound played when the weapons fire.|
|The sounds played when the weapons hit an asteroid.|