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This article is for the non-critical Sabotage on all maps.
For the critical Sabotage on The Airship fixed in the same way as the Backup Code version of this Sabotage, see Avert Crash Course.
Alternatively, for the task on The Fungle completed in the same way as the Radio Frequency version of this Sabotage, see Find Signal.

Comms Sabotaged is a Sabotage in Among Us, occurring on all five currently available maps. It can be triggered by pressing the Wi-Fi icon on the Sabotage screen over Communications.

Overview[]

During Comms Sabotaged, Crewmates are unable to view tasks in their task list, which only displays the message "Comms Sabotaged". Living Impostors see the "Comms Sabotaged" message below their fake task list, but they are still able to view the list. The yellow exclamation marks that indicate tasks on the personal map can't be seen, the task bar becomes empty, and many abilities available to all players become unusable. These abilities include: Security, Admin, Doorlog, Vitals, Vent (For Engineers), and Protect. If any player attempts to access any of these, the ability's interface will show the message "[COMMS DISABLED]". Crewmates are still able to complete tasks, however.

As most other Sabotages, Comms Sabotaged prevents the emergency button from being used. Reporting a dead body does not resolve the Sabotage, similarly to Fix Lights. Both living Crewmates and Impostors can resolve Comms Sabotaged, as with every other Sabotage. Crewmates and Impostors can see visual tasks even with the Sabotage in place.

Radio Frequency[]

On The Skeld, Polus, and The Airship, to resolve Comms Sabotaged, players must turn a dial to fix a radio frequency. A radio wave appears to the right, above the dial, which becomes more similar to a sine wave as it is turned correctly. The closer the dial is to the correction location, the clearer a voice playing in the background is played.

On The Skeld and The Airship, the Sabotage is resolved using the radio in Communications. On Polus, the Sabotage is resolved using the large antenna attached to the north-east corner of the Communications building. On The Skeld, Polus, and The Airship interface, there are two lights on the right side, which both light up for different reasons. The red light is on when this Sabotage is ongoing, and switches off when it is resolved. The green light turns on when this Sabotage is resolved, and is off when it has not been resolved yet.

Backup Code[]

On MIRA HQ and The Fungle, players must instead enter a backup code displayed on a security device to the right of the input. This code resets to a new code every 10 seconds, and the time the player has left to enter it before it is reset is displayed underneath the code. The code must be entered in both Communications and Office on MIRA HQ, and both Communications and Lookout on The Fungle in order to resolve Comms Sabotaged, without the code resetting in between. If one of the two has the code entered, the time left to enter the code on the other location will become 10 seconds again. The amount of time remaining is displayed via a progress bar under the code, which may be colored white, yellow, or red.

  • A white bar means that there are 10–6 seconds remaining.
  • A yellow bar means that there are 5–3 seconds remaining.
  • A red bar means that there are only 2–1 seconds remaining.

Comms Sabotaged can help tell whether another player is or is not resolving the Sabotage in the other room.

  • If one is in Communications and no player is resolving the Sabotage in Office or Lookout, the dialog will read, "OFFICE NOT ACTIVE". If one is in Office or Lookout, and no player is resolving the Sabotage in Communications, the dialog will read, "COMMS NOT ACTIVE".
  • If at least one player is fixing the Sabotage at both Office or Lookout and Communications, the dialog will read "OFFICE ACTIVE" or "COMMS ACTIVE", depending on which room one is resolving the Sabotage in.
  • When the Sabotage is resolved, the dialog will read, "OFFICE OK" or "COMMS OK", depending on which room one fixed the Sabotage in.

Trivia[]

  • Due to a bug, the flashing arrows that point towards the source of a Sabotage do not function correctly for Comms Sabotaged on MIRA HQ.
  • There is a bug on the Nintendo Switch edition of Among Us that prevents the player from resolving Comms Sabotaged on MIRA HQ in Practice. When a code is entered at either panel, the timer on the interface resets with the same code, setting the amount of stages completed on the task list to one of two. However, entering the code at both panels results in no resolution.
  • Although the Sabotage's name is "Comms Sabotaged", the message that appears on Admin, Security, Doorlog and Vitals when Comms Sabotaged happens is "Comms Disabled".
  • Comms Sabotaged is the only Sabotage that has two ways to be resolved in different maps.
  • If the code begins with at least one zero, the zeroes do not have to be pressed in order to resolve Comms Sabotaged. This also works for Oxygen Depleted and the Enter Id Code task.
  • When The Airship was initially released, ghosts could resolve Comms Sabotaged on The Airship, but Impostors could not. This was patched in version 2021.4.12.
  • The backup code system on MIRA HQ and The Fungle is used to resolve Avert Crash Course on The Airship.
  • Due to a glitch, if the player finishes a task on The Airship before resolving Comms Sabotaged, an arrow will point back to the finished task when the Sabotage is repaired.
  • Comms Sabotaged is the only Sabotage that appears on all maps.
  • The Fungle is the first map to share the same method of resolving Comms Sabotaged as MIRA HQ, entering codes into PIN pads at two separate rooms
  • Find Signal on The Fungle is done in the same way a Comms sabotage would be fixed on The Skeld, Polus and The Airship, making it the first task to be completed the same way as and have the same interface as a sabotage.
  • Scientists, Engineers, Guardian Angels, and Shapeshifters cannot use their ability when comms sabotage is still active.

Gallery[]

Audio[]

AudioDescription
The sound played when pressing the button in MIRA HQ.
The sound played while the interface is open on The Skeld, Polus and The Airship.
The voices heard through the radio while the interface is open on The Skeld, Polus, and The Airship.
The sound played when the code is accepted.
The sound played when the code is not accepted.

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