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Template:LocationBox Electrical is a location in Among Us on The Skeld, Polus, and The Airship.

Overview

The Skeld

On The Skeld, Electrical is a room with wires on the floor and other electrical appliances, such as a distributor and a generator. It is located in the middle of the hallway between Storage and Lower Engine. The middle of the room features a panel to fix the Fix Lights sabotage. In the back, from left to right, there are panels for the tasks located here. There is a vent located under the Download Data panel, which is connected to those of Security and MedBay.

Polus

On Polus, Electrical is a room connected to Security and O2, having an exposed area that contains electric generators and a transparent fence. The panel to fix the Fix Lights sabotage is located in the outside area. There are panels for Download Data and Fix Wiring inside. A vent is located at the end of the corridor, near the Security door, and connects to a vent outside Electrical and O2. There is also a security camera outside the right entrance of Electrical.

The Airship

On The Airship, Electrical is made up of many small rooms, connected with doors that can be closed. In the top-left room, there is a ladder that leads to an unknown location, and a hallway that leads to Security.

Tasks

The Skeld

Name Stages Task Type
Calibrate Distributor 1 of 1 Short
Divert Power 1 of 2 Short
Fix Wiring 1 of 3 Common
Download Data 1 of 2 Short

Polus

Name Stages Task Type
Fix Wiring 1 of 3 Common
Download Data 1 of 2 Long

The Airship

Name Stages Task Type
Calibrate Distributor 1 of 1 Short
Divert Power 1 of 2 Short
Reset Breakers 1–7 of 7 ???

Features

Vents

The Skeld

On The Skeld, there is a vent in the top-left corner which leads to the vents in MedBay and Security.

Polus

On Polus, there is a vent on the left near Security that leads to the vents in O2 and outside Electrical.

Sabotages

Door Sabotage

The Skeld

On The Skeld, the door to Electrical can be Sabotaged and be closed for ten seconds before reopening.

Polus

On Polus, the right door, the door leading to the Fix Lights panel, and the door leading to O2 can be closed, and must be manually fixed by flicking 4 switches.

Fix Lights

Impostors can Sabotage Electrical, which causes Fix Lights. This reduces the vision of living crewmates, and prevents the emergency button from being used.

Trivia

  • Electrical used to be named "Electric."
  • MIRA HQ does not house this location, but the ability to resolve Fix Lights is still available in Office.

Audio

Template:Audiotab

Gallery

Template:LocationNavBox

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