Fix Wiring is a common task in Among Us, completed on all three currently available maps.

Gameplay

Fix Wiring is done by connecting each colored wire from the left-hand side of the screen to the matching color on the right-hand side. Note that the colors on the left side are randomized, while the colors on the right side are always in the same order: Red on top, followed by blue, then yellow, and finally pink. As of v2020.10.22o, the wires have also been fitted with symbols at their bases to add extra clarification and help those who are color-blind.[1]

Three electrical panels must be repaired for this task to be completed. In the background behind the four colored wires are eleven wires for aesthetics. If while performing the task, one closes the tab and reopens it, the location of the starting wires will be positioned differently.

Possible locations

Room Map(s)
Admin The Skeld
Cafeteria The Skeld
Decontamination Polus
Electrical The Skeld, Polus
Greenhouse MIRA HQ
Hallway MIRA HQ
Laboratory MIRA HQ, Polus
Locker Room MIRA HQ
Navigation The Skeld
O2 Polus
Office Polus
Security The Skeld
Storage The Skeld, MIRA HQ

Task Order

While the three panels are selected randomly, they always appear in a strict order that cannot be violated. This order is determined by the map. It should be noted that the panels are randomized for each player. Thus, two Crewmates likely do not have the same set of panels.

Because of the specific order, there are several key observations which can help Crewmates catch Impostors. Knowing the correct order as An Impostor can help fake the task believably. When faking tasks, they should be faked in this order, and Crewmates should keep a lookout for others breaking the order.

The Skeld

There exist six Fix Wiring locations on The Skeld, and 20 combinations of them are possible permutations.

Order: Electrical > Storage > Admin > Navigation > Cafeteria > Security

Exhaustive Permutation List
  • Electrical > Storage > Admin
  • Electrical > Storage > Navigation
  • Electrical > Storage > Cafeteria
  • Electrical > Storage > Security
  • Electrical > Admin > Navigation
  • Electrical > Admin > Cafeteria
  • Electrical > Admin > Security
  • Electrical > Navigation > Cafeteria
  • Electrical > Navigation > Security
  • Electrical > Cafeteria > Security
  • Storage > Admin > Navigation
  • Storage > Admin > Cafeteria
  • Storage > Admin > Security
  • Storage > Navigation > Cafeteria
  • Storage > Navigation > Security
  • Storage > Cafeteria > Security
  • Admin > Navigation > Cafeteria
  • Admin > Navigation > Security
  • Admin > Cafeteria > Security
  • Navigation > Cafeteria > Security

Key observations:

  1. Fix Wiring never begins in Cafeteria or Security.
  2. Fix Wiring never ends in Electrical or Storage.
  3. If a player is assigned the panel in Electrical, it always comes first.
  4. If a player is assigned the panel in Security, it always comes last.
  5. There exists only a single permutation that begins at Navigation.
  6. There exists only a single permutation that ends at Admin.
First panel Middle panel Final panel
Electrical 50% (10) 0% (0) 0% (0)
Storage 30% (6) 20% (4) 0% (0)
Admin 15% (3) 30% (6) 5% (1)
Navigation 5% (1) 30% (6) 15% (3)
Cafeteria 0% (0) 20% (4) 30% (6)
Security 0% (0) 0% (0) 50% (10)
Each panel has a 50% chance of appearing in the sequence.

MIRA HQ

There exist five Fix Wiring locations on MIRA HQ, and 10 combinations of them are possible permutations.

Order: Storage > Hallway > Locker Room > Greenhouse > Laboratory

Exhaustive Permutation List
  • Storage > Hallway > Locker Room
  • Storage > Hallway > Greenhouse
  • Storage > Hallway > Laboratory
  • Storage > Locker Room > Greenhouse
  • Storage > Locker Room > Laboratory
  • Storage > Greenhouse > Laboratory
  • Hallway > Locker Room > Greenhouse
  • Hallway > Locker Room > Laboratory
  • Hallway > Greenhouse > Laboratory
  • Locker Room > Greenhouse > Laboratory

Key observations:

  1. Fix Wiring never begins in Greenhouse or Laboratory.
  2. Fix Wiring never ends in Storage or Hallway
  3. If a player is assigned the panel in Storage, it always comes first.
  4. If a player is assigned the panel in Laboratory, it always comes last.
  5. There exists only a single permutation that begins in Locker Room.
  6. There exists only a single permutation that ends in Locker Room.
First panel Middle panel Final panel
Storage 60% (6) 0% (0) 0% (0)
Hallway 30% (3) 30% (3) 0% (0)
Locker Room 10% (1) 40% (4) 10% (1)
Greenhouse 0% (0) 30% (3) 30% (3)
Laboratory 0% (0) 0% (0) 60% (6)
Each panel has a 60% chance of appearing in the sequence.

Polus

There exist six Fix Wiring locations on Polus, and 20 combinations of them are possible permutations.

Order: Electrical > O2 > Office > Decontamination > Laboratory > Bathroom

Exhaustive Permutation List
  • Electrical > O2 > Office
  • Electrical > O2 > Decontamination
  • Electrical > O2 > Laboratory
  • Electrical > O2 > Bathroom
  • Electrical > Office > Decontamination
  • Electrical > Office > Laboratory
  • Electrical > Office > Bathroom
  • Electrical > Decontamination > Laboratory
  • Electrical > Decontamination > Bathroom
  • Electrical > Laboratory > Bathroom
  • O2 > Office > Decontamination
  • O2 > Office > Laboratory
  • O2 > Office > Bathroom
  • O2 > Decontamination > Laboratory
  • O2 > Decontamination > Bathroom
  • O2 > Laboratory > Bathroom
  • Office > Decontamination > Laboratory
  • Office > Decontamination > Bathroom
  • Office > Laboratory > Bathroom
  • Decontamination > Laboratory > Bathroom

Key observations:

  1. Fix Wiring never begins in Laboratory or Bathroom.
  2. Fix Wiring never ends in Electrical or O2.
  3. If a player is assigned the panel in Electrical, it always comes first.
  4. If a player is assigned the panel in Bathroom, it always comes last.
  5. There exists only a single permutation that begins in Decontamination.
  6. There exists only a single permutation that ends in Office.
First panel Middle panel Final panel
Electrical 50% (10) 0% (0) 0% (0)
O2 30% (6) 20% (4) 0% (0)
Office 15% (3) 30% (6) 5% (1)
Decontamination 5% (1) 30% (6) 15% (3)
Laboratory 0% (0) 20% (4) 30% (6)
Bathroom 0% (0) 0% (0) 50% (10)
Each panel has a 50% chance of appearing in the sequence.

Trivia

  • Originally, Fix Wiring had no symbols on the wires. However, in September 2020, Innersloth added symbols to improve the wires to work better for color-blind people.[2] The change was originally in beta, but was taken out of beta in November 2020.
  • Wires are able to connect to the incorrect wire, but they must be connected to the correct wire to complete the task.
    • Additionally, multiple wires are able to connect to the same wire.

Gallery

References

  1. "The Future of Among Us". itch.io, Innersloth. September 23, 2020. Retrieved October 22, 2020.
  2. "Small Patch and Small Roadmap". itch.io, Innersloth. November 3, 2020. Retrieved November 13, 2020.



Tasks
Short Align Engine Output · Align Telescope · Assemble Artifact · Buy Beverage · Calibrate Distributor · Chart Course · Clean O2 Filter · Divert Power · Empty Garbage · Fill Canisters · Measure Weather · Monitor Tree · Prime Shields · Record Temperature · Repair Drill · Sort Samples · Stabilize Steering · Store Artifacts · Unlock Manifolds · Upload Data
Common Enter Id Code · Fix Wiring · Insert Keys · Swipe Card · Scan Boarding Pass
Long Clear Asteroids · Fix Weather Node · Fuel Engines · Inspect Sample · Open Water Ways · Reboot Wifi · Replace Water Jug · Run Diagnostics · Start Reactor · Submit Scan · Water Plants
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