Welcome to the Among Us Wiki! We are happy that you are here. To get started, make sure you know our wiki rules! Also, make sure all edits are following the Manual of Style. This will help ensure all of the wiki follows a standard format.
If you need any help, contact our staff. You can also post in the community discussions or chat with other members on our Discord server.
You can add more strategies to this page. However, it must be related to the abilities and characteristics of Among Us. If not, your strategy will be removed.
Crewmate[]
Location: The Admin map can be used to verify players' current locations, providing useful evidence when deciding on who to eject.
It can help identify Impostors that lie about their current positions, and verify other Crewmates who maintained their positions in specific locations.
Vents: The Admin map doesn't show players in corridors whatsoever, so it is impossible for one to leave a room and reappear in another instantly if the two rooms are linked with a corridor. Therefore, if a player disappears from one room and another appears in another room with a connected vent instantly, they are likely An Impostor using a vent. However, they can also be an Engineer.
The Admin map gives all Crewmates and Impostors anonymity, so it will be difficult for you to be certain of who is venting. However, it can help if you ask everyone where they were because you can make sure it wasn't them if you saw a player in the location they said they were.
Memorizing the vent routes can help in determining who may have vented. If you see someone vent on the Admin map, wait a few seconds to see if they vent somewhere else, then go check who exits. Whomever you find is likely An Impostor, or probably an innocent Engineer. On MIRA HQ, this would be more difficult since all the vents are connected, and it would take much longer to go to the area where they exited.
This logic only works when there is only one Impostor left and no Engineers, but if someone is in Admin or Cockpit with you and you see someone venting on the Admin map, the player in your room is guaranteed to be a Crewmate.
If you see a player staying in Decontamination on MIRA HQ for a long time, you can be pretty sure that the player is An Impostor, probably in a vent, as Crewmates wouldn't stay there for that long. They should have already left the area when the door opens.
Similarly, when you check Admin and there are more players in the room than you see, as long as you can see the whole room, you can be certain someone is in a vent.
Dead bodies: When viewing Admin, if a player stays in a specific room for a long time, especially a room with very short tasks or no tasks at all, they are likely dead, and you should go to the location to see if you can report a body.
If you see four players in a room, then two players exit the room, but the other two players are still in the room for a long time, that may show that a double kill may have happened in there.
If you see a player in Security on The Skeld or The Airship for a long time but the camera doesn't blink, it is very likely they are dead or inside a vent because there are not that many tasks in it. A dead body is more likely, because Impostors will generally move between vents.
Impostor[]
Vents: Taking a look at the Admin map can give away a lone Crewmate that can be targeted. Using a vent to arrive and exit can allow maximum efficiency and minimal suspicion.
On MIRA HQ, this strategy is especially effective. Due to all vents being connected, you can essentially travel anywhere to kill a Crewmate. The Doorlog should pose no threat to your status since you can give the excuse that you never left the room in the first place. However, you should take a little time to make sure you can vent back into the room without being seen.
This strategy can also be useful on The Airship. You can watch the Admin map and see if there's a lone Crewmate in Viewing Deck or Vault. Since the vent in Cockpit is connected to the ones in both of these locations, you could go to either of the rooms, kill them, and return to Cockpit as if nothing happened.
However, if you use a vent in front of another Crewmate when going back to Cockpit, you can claim that you are an Engineer. This will work best if the game's settings allow for multiple Engineers, or if they were killed beforehand.
This strategy is harder on Polus because most vents are located Outside where players do not show up on the Admin map.
Sabotage: You can use the Admin map for deciding on something to Sabotage that is far away from the majority of players.
If you suspect your Impostor partner may have killed, you can similarly do this to lead players away.
If you see a room with two Crewmates in it that can have its doors Sabotaged, close them. This can cause the two crewmates to turn on each other.
You can stall Crewmates this way too.
Alibis: If no one else is at Admin, you can use the ability to find empty rooms and use that info during a meeting. Note that this won't always work because your information could be outdated when a meeting starts. Nevertheless, this is a great way to get an alibi.
Faking: You could also stand by the Admin map to wait for your kill cooldown. There are no visual cues to give away that you do not have it open, which means you can stand there for a while without raising suspicion. It is also a good way to keep an eye on your surroundings as the map takes up a lot of your screen.
However, this can backfire if a Crewmate asks what you saw on Admin when you were actually waiting for your cooldown to end. In a scenario like this, you should say that you didn't see anything suspicious.
Your kill cooldown still goes down if you are on Admin, so that is another reason to not pretend to be on Admin panel.