- Guide
How to call emergency meetings[]
Emergency meetings can be called by:
- A player pressing the emergency button.
- A player reporting a dead body.
Emergency meetings are important for finding The Impostor(s).
Meetings cannot be called via the emergency button during a system's Sabotage. However, reporting a dead body will always automatically call a meeting. After a meeting, Oxygen Depleted, Reactor Meltdown/Reset Seismic Stabilizers, Avert Crash Course and Door Sabotage (only on The Skeld) will be fixed, but non-crisis Sabotages, such as Comms Sabotaged, Fix Lights and Door Sabotage (on Polus and The Airship) will not be. A player cannot call an emergency meeting if they have already called as many emergency meetings as the settings allow. This number can be anywhere from 0–9.
Strategies[]
Crewmate[]
- If you notice someone venting, faking a task, being ejected from the vent when a Crewmate begins the Clean Vent task, or doing anything only Impostors can or would do, immediately call an emergency meeting.
- If you see someone vent and they start running after you, your best bet is to run to the nearest confirmed Crewmate and stay with them until either The Impostor wanders away or until someone realizes you've been followed and can confirm the killer if you are killed.
- Keep in mind that an Engineer can use the vents as well, so if there's a chance for an Engineer to be in the game (which you can tell by looking at the games settings) and you see someone using a vent, keep an eye close to them and only call an emergency meeting if said person has done other activities that only Impostors could do (Should the chance for an Engineer to be in the match be 0%, then the person who used the vent is definitely An Impostor).
- Impostors can be seen jumping out of a vent if a player calls an emergency meeting as soon as The Impostor uses a vent.
- Living Crewmates cannot use their special abilities during the communications sabotage so if a player is seen venting during this time, they are an Impostor.
Impostor[]
- Try not to act suspicious. Suspicious activities include:
- Following another player.
- Not being able to be pinpointed on the map, such as by not revealing your location at the time of the emergency meeting or claiming to be in a location where another player knows you weren't.
- Not doing any tasks.
- Faking a visual task such as Submit Scan especially when the "Visual Tasks" option is enabled.
- Doing a common task no one has, such as doing Fix Wiring on The Skeld when everyone only has Swipe Card or common tasks are off.
- Doing task stages in the wrong order, such as doing Fuel Engines directly at the engines (in The Skeld and Polus) before obtaining fuel.
- Coming from a location with a vent or without a task.
- Not reporting a body.
- Fake fixing Sabotages.
- Obvious task faking such as completing Upload Data in under 5 seconds or doing Divert Power in 8 seconds or doing the second half of a task without doing the first half, such as doing Divert Power before going near electrical (or reactor on MIRA HQ), where the first part is located, or Uploading Data in Admin without downloading in Cafeteria, Weapons, Navigation, Communications or Electrical on The Skeld.
- Being ejected from a vent when a Crewmate starts the Clean Vent task.
- Calling an emergency meeting via the emergency button will gather all players, reveal dead players, and remove dead bodies from the map. If An Impostor has made any kills during the round, calling an emergency meeting will prevent Crewmates from finding bodies and deducing who made the kills, or at least make it more difficult to.
- Be wary, as calling a meeting will always draw attention. Have an alibi or concrete reason for calling a meeting, or else the Crew may suspect your meeting was called to make dead bodies disappear - or to distract attention from someone else's suspicious actions.