Hallway is an upside-down Y-shaped hallway containing Doorlog sensors at each of its exits. The north, bottom-left and bottom-right exits leads to Greenhouse, Locker Room/Communications and Cafeteria respectively. It has one task at its bottom-left, which is Fix Wiring. At its bottom-right near Cafeteria, there is a vent that directly connects to vents in Admin and Balcony.
Hallway is one of the busiest locations on MIRA HQ, so it is risky for An Impostor to kill there. However, by using the vent at the bottom-right near Cafeteria correctly, it is possible to escape after a kill.
|Fix Wiring||1–2 of 3||Common|
- Hallway is also mentioned by name in the task list on The Skeld as a location that hosts the Clean Vent task. The hallway in question is the hallway that connects O2, Weapons, Navigation, and Shields.