But beware...as there may be an alien impostor aboard! One crewmate has been replaced by a parasitic shapeshifter.
|—Innersloth's Official Website|
All Impostors cannot complete any tasks; however, they are given a fake task list as general guidance on feigning a Crewmate's behavior and blending in with them. Impostors have the ability to Sabotage to force Crewmates to resolve issues, with some killing all Crewmates if not resolved in time. This ability can be used in many different ways, such as luring Crewmates away from a body or concealing a kill.
There are two ways for Impostors to win:
- Crewmates being eliminated by leaving, being killed, or being ejected until they no longer have a voting majority.
- Enacting a critical Sabotage that is not resolved in time.
Impostors primarily eliminate Crewmates through a combination of killing them during gameplay and manipulating or confusing the Crew into ejecting innocent players. Crewmates leaving, disconnecting, or being kicked from the game also contribute towards this goal.
Probability of Being An Impostor
Depending on the game options, there can be one to three Impostors in a game. Impostors are randomly chosen when the game begins. Every player has an equal chance to be The Impostor. This chance does not change regardless of any player's record as An Impostor or Crewmate or their color; it is consistently random between all players.
Main article: Ejection
- On The Skeld, The Impostor is thrown out through the airlock and into outer space, spinning while being ejected.
- On MIRA HQ, they are dropped down from the station to fall to their death.
- On Polus, they are thrown into a pool of lava. If confirm ejects is enabled, The Impostor will display a thumbs up when falling into the lava. Simultaneously, an innocent Crewmate will stick their hand out as if they are reaching for help. If confirm ejects is not enabled, they will not stick out their hand.
- On The Airship, they are dropped from the ship to fall to their death, similar to MIRA HQ. They will also stick their hand out as if reaching for help, similarly to Polus. However, unlike Polus, the animation does not change depending on if the player is An Impostor or a Crewmate, and they still stick their hand out if confirm ejects are off.
If there are still other Impostors remaining after one is ejected, that Impostor will become a ghost. However, if no Impostors remain alive, the Crew wins immediately. As a ghost, Impostors can continue to Sabotage the map to help their fellow Impostors win, but they cannot kill, talk with their fellow Impostors, or vote.
Main article: Kill
An Impostor can kill Crewmates. Killing a Crewmate leaves a dead body in the spot they were killed, and the Crewmate turns into a ghost. Kills have a cooldown of 10–60 seconds and a kill distance of either short, normal, or long, depending on the game's options.
In the view of The Impostor, when killing someone, the player's body is broken in half, where after a few seconds, they fall to the ground, exposing their bone. As the kill occurs, The Impostor will teleport to the player in a flurry of gray scribbles, blood will spurt, and the body will collapse after a few seconds. In the Crewmate victim's view, while their body falls to the ground, an animation is shown, which can appear in different ways; either the Crewmate is shot, stabbed several times, impaled by The Impostor's tongue, has their neck snapped, or is shot by The Impostor's laser, as seen in the official The Airship trailer (The last animation will only play if The Impostor is wearing the Right Hand Man skin). The Crewmate being shot by The Impostor's laser is a reference to the fail, "The Good Gents" in Completing the Mission.
The kill cooldown is shortened to 10 seconds on the first round, before any emergency meetings, and set to the standard cooldown time after they have killed someone or an emergency meeting is called.
The kill cooldown pauses while The Impostor is using one of the following:
- Security cameras.
- Admin map.
- Emergency button.
- Doorlog - On MIRA HQ.
- Vitals - On Polus and The Airship.
- Resolving Sabotages, including Door Sabotage on Polus and The Airship.
- Customize menu (Freeplay)
- A ladder.
- A moving platform.
Killing also forces The Impostor to move instantaneously to the Crewmate's location, essentially teleporting there, leaving a faint trail of their presence in their previous location. The teleport distance will vary with the kill range in Options.
Main article: Sabotage
An Impostor can Sabotage, which creates a problem that Crewmates must either wait out, ignore, or fix. Impostors can fix their Sabotage, which may help them avoid suspicion. Impostors that are ghosts can also Sabotage. On The Skeld and Polus, Impostors can close doors to hinder player movement or conceal suspicious activity. A ghost cannot fix a Sabotage.
Reactor Meltdown, Oxygen Depleted, Reset Seismic Stabilizers and Avert Crash Course are Sabotages that, if left unfixed, will result in an instant win for The Impostors. Fix Lights or Comms Sabotaged are Sabotages that will not result in a win, but will make it harder for Crewmates to perform objectives or identify Impostors. Impostors can utilize Sabotages to create opportunities to make plays or to distract the Crew. Sabotages also prevent the emergency button being used, with the exception of Door Sabotage.
Main article: Vent
Impostors can hide in vents. Vents allow An Impostor to either hide or quickly move around the map. When close enough to a vent, the Sabotage button will be replaced with the vent button. However, hiding in a vent pauses both kill and Sabotage cooldowns until The Impostor exits the vent. The Admin map can still detect Impostors hiding in a room's vents.
Main article: Report
When a player is near a dead body, the report button becomes usable. Like the Crew, Impostors can use this ability to report dead bodies anywhere. When reporting, this starts an emergency meeting, where Crewmates can discuss who The Impostor is. Impostors can use the report button to gain trust or for various other reasons.
Main article: Use
Impostors also have the Use ability that allows them to interact with the emergency button, the Admin map, Security cameras, Vitals and Doorlog. The Use ability can also be used by Impostors to resolve Sabotages.
- According to the official Innersloth site, The Impostor is confirmed as an alien and is confirmed as a "parasitic shapeshifter". It is further implied from the following reasons:
- One of The Impostor's attacks depicts them opening their rather large mouth full of razor-sharp teeth, then impaling the targeted Crewmate's head with their spear-like tongue, killing them. This also implies that the spacesuit and other cosmetics worn by Impostors are also a part of their organic bodies, unlike the Crewmates, whose hats fall off when killed.
- Another attack is The Impostor snapping the Crewmate's neck, implying that Impostors are very strong.
- However, it only takes two Crewmates to eject An Impostor, which means that Impostors are only strong enough to take down one Crewmate at a time.
- The Impostor(s) will win if the oxygen is depleted, implying that The Impostors can survive without oxygen. However, this may not be the case as Impostors can still die from being launched into space. Of course, the victory scenario may be due to The Impostor simply being unable to return to the ship or that they cannot survive the temperatures outside the ship.
- If recommended settings are enabled in the options, Crewmates will have x1 vision, and Impostors have x1.5, meaning they can see better than Crewmates on average.
- The Impostors' vision is unaffected during Fix Lights as well as the dark room in Main Hall, meaning they can see in the dark.
- Running Submit Scan at MedBay is perhaps the most well-known way of proving one's self as a Crewmate, implying that The Impostor does not want the Crewmates or the ship's systems to know about their anatomy, as that would reveal them as An Impostor.
- Impostors also appear to have the same heart rate as Crewmates, as shown by Vitals' readings on Polus and The Airship.
- The Impostors appear quite intelligent, able to Sabotage advanced technology and blend in perfectly with Crewmates.
- The origin and the true goal of The Impostors are unknown. They are not predatory aliens seeking food, as they do not consume the corpses of those they kill - unless that is where the top half of the Crewmate's body goes. It is possible that their species sent them for conquering the Crewmate's species or otherwise assimilating them, and it is also possible that The Impostors are killing for sport.
- They could also be after the Crewmate's/MIRA's research or information.
- If one is An Impostor, they can see the other Impostors' names in red.
- This is to allow for less confusion for The Impostors.
- On Polus, The Impostor will give a thumbs up if they are voted off and dropped into the lava. This is a reference from the 1991 movie Terminator 2: Judgment Day.
- During game development, The Impostors used to be called "Infected".
- This is likely a reference to the fact that they are "parasitic alien shapeshifters".
- Originally, if An Impostor had Submit Scan in their fake tasks list, a scan could be submitted. This was most likely changed for being too overpowered and misleading.
- When An Impostor is in Freeplay mode, the interface on the 'Task Tester 2000' will show the Submit Scan task as selected, even though it is not displayed in the "fake tasks" list. These glitches are possibly related.
- Because Impostors cannot complete tasks, they cannot prove themselves entirely innocent.
- Before, The Impostor's kill cooldown could count down even while being inside a vent, viewing Security, Doorlog, Vitals, et cetera. However, this was later changed for game balancing reasons.
- If visual tasks are enabled, it will be harder for Impostors to feign visual tasks such as Submit Scan and Clear Asteroids.
- In the majority of mentions in the How to Play section, "the" and "an" are not capitalized when preceding "Impostor". Only page 8 capitalizes "The" and does so for both "The Impostor" and "The Crew".
- In a tweet on the @AmongUsGame Twitter account, it has been revealed that Impostors win 57.69% of the times, while Crewmates only win 42.31% of the time.
- If An Impostor or all Impostors disconnected, there would be a screen and sound that would play to the Crewmates, with the message: "Impostor Disconnected" and a sound effect playing, indicating a stalemate. This sound and screen were subsequently removed, possibly due to the sound and Impostors' creepy nature taking victories away from Crewmates if they got caught.
- Likewise, a screen with the message: "Most Crewmates Disconnected", with the same sound effect, would play if most Crewmates disconnected. This screen would even display who The Impostors were. Since sometime in 2019, however, the game grants Impostors the victory instead of showing this screen.
- Originally Impostors could do tasks wrong to hinder the Crewmates.
- In an older version of Among Us, the title cards for both Impostors and Crewmates were in sentence case. It was changed to be in all caps in a later update.
|Played when The Impostor wins.|
|Played when The Impostor or most Crewmates disconnect. (No longer happens.)|
|Played when The Impostor kills a Crewmate.|
|Played when the Crewmate gets killed by The Impostor (victim view).|
- "Among Us". Innersloth. Retrieved November 9, 2020.
- "Crewmate and Impostor win percentage". Twitter, @AmongUsGame. December 4, 2020. Retrieved January 6, 2021.
- "Among Us dev recounts how the game took flight, including early game ideas". Indie World. Retrieved Tuesday 12, 2021.