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The Other Roles is a mod in Among Us that adds many new roles, some custom hats, and settings. The host can set custom options for the roles.

Roles

Impostor aligned

Evil Mini

The Mini's character is smaller and hence visible to everyone in the game. The Mini cannot be killed until it turns 18 years old, however it can be voted out. While growing up the kill cooldown is doubled. When it's fully grown up its kill cooldown is 2/3 of the default one. If it gets thrown out of the ship, everything is fine.

Evil Guesser

The Guesser can shoot players during the meeting, by guessing its role. If the guess is wrong, the Guesser dies instead. The host can select how many players can be shot per game and if multiple players can be shot during a single meeting. The guesses Impostor and Crewmate are only right, if the player is part of the corresponding team and has no special role. They can only shoot during the voting time. Depending on the options, the Guesser can't guess the shielded player and depending on the Medic options the Medic/shielded player might be notified (no one will die, independently of what the Guesser guessed).

Bounty Hunter

The Bounty Hunter is an Impostor, that continuously get bounties (the targeted player doesn't get notified). The target of the Bounty Hunter swaps after every meeting and after a configurable amount of time. If the Bounty Hunter kills their target, their kill cooldown will be a lot less than usual. Killing a player that's not their current target results in an increased kill cooldown. Depending on the options, there'll be an arrow pointing towards the current target.

Camouflager

The Camouflager is an Impostor which can additionally activate a camouflage mode. The camouflage mode lasts for 10s and while it is active, all player names/pets/hats are hidden and all players have the same color.

Cleaner

The Cleaner is an Impostor who has the ability to clean up dead bodies.

Eraser

The Eraser is an Impostor that can erase the role of every player. The targeted players will lose their role after the meeting right before a player is exiled. After every erase, the cooldown increases by 10 seconds. The erase will be performed, even if the Eraser or their target die before the next meeting. By default the Eraser can erase everyone but the Spy and other Impostors. Depending on the options they can also erase them (Impostors will lose their special Impostor ability).

Mafia

The Mafia are a group of three Impostors.

Godfather

The Godfather works like a normal Impostor.

Mafioso

The Mafioso is an Impostor who cannot kill until the Godfather is dead.

Janitor

The Janitor is an Impostor who cannot kill, but they can hide dead bodies instead.

Morphling

The Morphling is an Impostor which can additionally scan the appearance of a player. After an arbitrary time they can take on that appearance for 10 seconds.

Trickster

The Trickster is an Impostor that can place 3 jack-in-the-boxes that are invisible at first to other players. If the Trickster has placed all of their boxes they will be converted into a vent network usable only by the Trickster themself, but the boxes are revealed to the others. If the boxes are converted to a vent network, the Trickster gains a new ability "Lights out" to limit the visibility of Non-Impostors, that cannot be fixed by other players. Lights are automatically restored after a while.

Vampire

The Vampire is an Impostor, that can bite other player. Bitten players die after a configurable amount of time. If the Vampire spawn chance is greater 0 (even if there is no Vampire in the game), all players can place one garlic. If a victim is near a garlic, the "Bite Button" turns into the default "Kill Button" and the Vampire can only perform a normal kill.

Warlock

The Warlock is an Impostor, that can curse another player (the cursed player doesn't get notified). If the cursed person stands next to another player, the Warlock is able to kill that player (no matter how far away they are). Performing a kill with the help of a cursed player, will lift the curse and it will result in the Warlock being unable to move for a configurable amount of time. The Warlock can still perform normal kills, but the two buttons share the same cooldown.

Witch

The Witch is an Impostor who has the ability to cast a spell on other players. During the next meeting, the spellbound player will be highlighted and they'll die right after the meeting. There are multiple options listed down below with which you can configure to fit your taste. Similar to the Vampire, shields and blanks will be checked twice (at the end of casting the spell on the player and at the end of the meeting, when the spell will be activated). This can result in players being marked as spelled during the meeting, but not dying in the end (when they get a shield or the Witch gets blanked after they were spelled by the Witch). If the Witch dies before the meeting starts or if the Witch is being guessed during the meeting, the spellbound players will be highlighted but they'll survive in any case. Depending on the options you can choose whether voting the Witch out will save all the spellbound players or not.

Crewmate aligned

Nice Mini

The Mini's character is smaller and hence visible to everyone in the game. The Mini cannot be killed until it turns 18 years old, however it can be voted out. The Crewmate Mini aims to play out the strength its invincibility in the early game. If it gets thrown out of the ship before it turns 18, everyone loses. So think twice before voting out a Mini.

Nice Guesser

The Guesser can shoot players during the meeting, by guessing its role. If the guess is wrong, the Guesser dies instead. The host can select how many players can be shot per game and if multiple players can be shot during a single meeting. The guesses Impostor and Crewmate are only right, if the player is part of the corresponding team and has no special role. They can only shoot during the voting time. Depending on the options, the Guesser can't guess the shielded player and depending on the Medic options the Medic/shielded player might be notified (no one will die, independently of what the Guesser guessed).

Detective

The Detective can see footprints that other players leave behind. The Detective's other feature shows when they report a corpse: they receive clues about the killer's identity. The type of information they get is based on the time it took them to find the corpse.

Engineer

The Engineer (if alive) can fix a certain amount of sabotages per game from anywhere on the map. The Engineer can use vents. If the Engineer is inside a vent, depending on the options the members of the team Jackal/Impostors will see a blue outline around all vents on the map (in order to warn them). Because of the vents the Engineer might not be able to start some tasks using the "Use" button, you can double-click on the tasks instead.

Hacker

If the Hacker activates the "Hacker mode", the Hacker gets more information than others from the admin table and vitals for a set duration. Otherwise they see the same information as everyone else.

Admin table: The Hacker can see the colors (or color types) of the players on the table.

Vitals: The Hacker can see how long dead players have been dead for.

Lighter

The Lighter can turn on their Lighter every now and then, which increases their vision by a customizable amount.

Mayor

The Mayor leads the Crewmates by having a vote that counts twice. The Mayor can always use their meeting, even if the maximum number of meetings was reached.

Medic

The Medic can shield (highlighted by an outline around the player) one player per game, which makes the player unkillable. The shielded player can still be voted out and might also be an Impostor. If set in the options, the shielded player and/or the Medic will get a red flash on their screen if someone (Impostor, Sheriff, ...) tried to murder them. If the Medic dies, the shield disappears with them. The Sheriff will not die if they try to kill a shielded Crewmate and won't perform a kill if they try to kill a shielded Impostor. Depending on the options, guesses from the Guesser will be blocked by the shield and the shielded player/medic might be notified. The Medic's other feature shows when they report a corpse: they will see how long ago the player died.

Security Guard

The Security Guard is a Crewmate that has a certain number of screws that they can use for either sealing vents or for placing new cameras. Placing a new camera and sealing vents takes a configurable amount of screws. The total number of screws that a Security Guard has can also be configured. The new camera will be visible after the next meeting and accessible by everyone. The vents will be sealed after the next meeting, players can't enter or exit sealed vents, but they can still "move to them" underground.

Seer

The Seer has two abilities (the host can activate one of them or both in the options). The Seer sees the souls of players that died a round earlier, the souls slowly fade away. The Seer gets a blue flash on their screen, if a player dies somewhere on the map.

Sheriff

The Sheriff has the ability to kill Impostors. If they try to kill a Crewmate, they die instead.

Shifter

The Shifter can take over the role of another Crewmate, the other player will transform into a Crewmate. The Shift will always be performed at the end of the next meeting right before a player is exiled. The target needs to be chosen during the round. Even if the Shifter or the target dies before the meeting, the Shift will still be performed. Swapping roles with an Impostor or Neutral fails and the Shifter commits suicide after the next meeting (there won't be any body). The Shifter aims to save roles from leaving the game, by e.g. taking over a Sheriff or Medic that is known to the Impostors. This works especially well against the Eraser, but also gives the Eraser the possibility to act like a Shifter. The special interactions with the Shifter are noted in the chapters of the respective roles.

Snitch

When the Snitch finishes all the tasks, arrows will appear (only visible to the Snitch) that point to the Impostors (depending on the options also to members of team Jackal). When the Snitch has one task left (configurable) the Snitch will be revealed to the Impostors (depending on the options also to members of team Jackal) with an arrow pointing to the Snitch.

Spy

The Spy is a Crewmate, which has no special abilities. The Spy looks like an additional Impostor to the Impostors, they can't tell the difference. There are two possibilities (depending on the set options):

  • The Impostors can't kill the Spy (because otherwise their kill button would reveal, who the Spy is)
  • The Impostors can kill the Spy but they can also kill their Impostor partner (if they mistake another Impostor for the Spy) You can set whether the Sheriff can kill the Spy or not (in order to keep the lie alive).

Swapper

During meetings the Swapper can exchange votes that two people get (i.e. all votes that player A got will be given to player B and vice versa). Because of the Swapper's strength in meetings, they might not start emergency meetings and can't fix lights and comms.

Time Master

The Time Master has a time shield which they can activate. The time shield remains active for a configurable amount of time. If a player tries to kill the Time Master while the time shield is active, the kill won't happen and the time will rewind for a set amount of time. The kill cooldown of the killer won't be reset, so the Time Master has to make sure that the game won't result in the same situation. The Time Master won't be affected by the rewind.

Tracker

The Tracker can select one player to track. Depending on the options the Tracker can track a different person after each meeting or the Tracker tracks the same person for the whole game. An arrow points to the last tracked position of the player. The arrow updates its position every few seconds (configurable). Depending on the options, the Tracker has another ability: They can track all corpses on the map for a set amount of time. They will keep tracking corpses, even if they were cleaned or eaten by the Vulture.

Bait

The Bait is a Crewmate that if killed, forces the killer to self report the body (you can configure a delay in the options). Additionally, the Bait can see if someone is inside a vent (depending on the options the exact vent gets an outline or all vents do).

Medium

The medium is a crewmate who can ask the souls of dead players for information. Like the Seer, it sees the places where the players have died (after the next meeting) and can question them. It then gets random information about the soul or the killer in the chat. The souls only stay for one round, i.e. until the next meeting. Depending on the options, the souls can only be questioned once and then disappear. During the meetings you can see, whether a player wears a darker or a lighter color, represented by (D) or (L) in the names.

Questions: What is your Role? What is your killer's color type? When did you die? What is your killer's role? (mini excluded)

Neutral

Arsonist

The Arsonist does not have any tasks; they have to win the game as a solo. The Arsonist can douse other players by pressing the douse button and remaining next to the player for a few seconds. If the player that the Arsonist douses walks out of range, the cooldown will reset to 0. After dousing everyone alive, the Arsonist can ignite all the players which results in an Arsonist win.

Jester

The Jester does not have any tasks. They win the game as a solo, if they get voted out during a meeting.

Jackal

The Jackal is part of an extra team that tries to eliminate all the other players. The Jackal has no tasks and can kill Impostors, Crewmates and Neutrals. The Jackal (if allowed by the options) can select another player to be their Sidekick. Creating a Sidekick removes all tasks of the Sidekick and adds them to the team Jackal. The Sidekick loses their current role (except if they're a Lover, then they play in two teams). The "Create Sidekick Action" may only be used once per Jackal or once per game (depending on the options). The Jackal can also promote Impostors to be their Sidekick but, depending on the options the Impostor will either really turn into the Sidekick and leave the team Impostors or they will just look like the Sidekick to the Jackal and remain as they were.

Sidekick

Gets assigned to a player during the game by the "Create Sidekick Action" of the Jackal and joins the Jackal in their quest to eliminate all other players. Upon the death of the Jackal (depending on the options), they might get promoted to Jackal themself and potentially even assign a Sidekick of their own.

Vulture

The Vulture does not have any tasks, they have to win the game as a solo. The Vulture is a neutral role that must eat a specified number of corpses (depending on the options) in order to win. Depending on the options, when a player dies, the Vulture gets an arrow pointing to the corpse.

Lawyer

The Lawyer is a neutral role that has a client. The client might be an Impostor or Jackal which is no Lover. The Lawyer needs their client to win in order to win the game. If their client dies or gets voted out, the Lawyer changes their role and becomes the Pursuer, which has a different goal to win the game. The main goal of the Lawyer is to win as Lawyer, as it is not allowed to betray their client.

The Lawyer can win in multiple ways:

  • Lawyer dead, client alive and client team won: The Lawyer wins together with the team of the client
  • Lawyer and client alive and client team won: The Lawyer wins with the team of the client. The client doesn't win (even if their Impostor/Team Jackal mate wins), the Lawyer steals their win. Hence the client should keep the Lawyer alive for some time, to get some help during the meetings, but has to eliminate them soon enough to not get their win stolen.

Pursuer

The Pursuer is still a neutral role, but has a different goal to win the game: They have to be alive when the game ends (no matter who caused the win). In order to achieve this goal, the Pursuer has the ability "Blank": they can fill a killer's (this also includes the Sheriff's) weapon with a blank, so if the killer attempts to kill someone, the killer will miss the target and all cooldowns will be triggered as usual. If the killer blanks, no shields (e.g. Medic shield or Time Master shield) will be triggered. The Pursuer has tasks (which can already be done while being a Lawyer), that count towards the task win for the Crewmates. If the Pursuer dies, their tasks won't be counted anymore.

Secondary

Lover

There are always two Lovers which are linked together. Their primary goal is it to stay alive together until the end of the game. If one Lover dies (and the option is activated), the other Lover suicides. You can select if Lovers are able to have a second role (could be a Neutral, Crewmate or Impostor Role) You can specify the chance of one Lover being an Impostor. The Lovers never know the role of their partner, they only see who their partner is. The Lovers win, if they are both alive when the game ends. They can also win with their original team (e.g. a dead Impostor Lover can win with the Impostors, an Arsonist Lover can still achieve an Arsonist win) If one of the Lovers is a killer (i.e. Jackal/Sidekick/Impostor), they can achieve a "Lovers solo win" where only the Lovers win. If there is no killer among the Lovers (e.g. an Arsonist Lover + Crewmate Lover) and they are both alive when the game ends, they win together with the Crewmates. If there's a team Impostor/Jackal Lover in the game, the tasks of a Crewmate Lover won't be counted (for a task win) as long as they're alive. If the Lover dies, their tasks will also be counted.

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