On The Skeld, Security is a small room across from Reactor with a vent in the lower right corner. Above that is a desk and on the north side is a computer where players can access Security. When near Security, ambient sound is heard.
On Polus, Security is a tiny room linked with Electrical on the upper-left side of the map. It has a computer screen that allows access to Security. Although there are no vents in Security, a vent is at the exit of the room.
On The Airship, Security is a small room with two entrances. It consists of a monitor to use Security and a few computers; the rightmost one being a panel used for Rewind Tapes. At the bottom, there is an exit to a balcony, similar to Viewing Deck.
|Fix Wiring||3 of 3||Common|
|Accept Diverted Power||2 of 2||Short|
|Rewind Tapes||1 of 1||Long|
Main article: Security (ability)
Security contains the Security ability, which allows players to view different parts of the map through security cameras. The functions of the cameras vary by map. When a living player uses Security, a red light will blink on the security cameras for all players to see.
- Security and Admin are the only locations on Polus to contain no tasks.
- On Polus, if An Impostor kills a Crewmate watching Security, the dead body will be hidden behind the camera area.
- On The Airship, a key can be seen on the desk, which is used in Infiltrating the Airship to unlock Dave Panpa's cell in Brig.
|The main ambience sound of Security on The Skeld and Polus.|
|The main ambience sound of Security on The Airship.|