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Among Us Wiki
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Among Us Wiki
This article is for the location.
For the ability, see Security (ability).
Alternatively, for the object, see Camera.

Security is a location in Among Us which is present on The Skeld, Polus, and The Airship.

Overview[]

The Skeld[]

On The Skeld, Security is a small room across from Reactor with a vent in the lower right corner, connecting to MedBay and Electrical. Above that is a desk and on the north side is a computer where players can access Security. When near Security, ambient sound is heard. The only exit of the room, which leads to a hallway connecting it, Reactor and both engines, can be closed by a door under sabotage. There's a Fix Wiring panel just outside it, and a Divert Power on the right of the computer.

Polus[]

On Polus, Security is a tiny room linked with Electrical on the upper-left side of the map. In the south of the room, there's a computer screen that allows access to Security. Although there are no vents in Security, a vent is at the exit of the room, connecting Electrical, O2 and Outside, near the Electrical fence. There are no tasks in Security, although Electrical's Fix Wiring panel is just outside it.

The Airship[]

On The Airship, Security is a small room with two entrances, one from Electrical and one from Hall of Portraits. It consists of a monitor to use Security and a few computers; the rightmost one being a panel used for the Rewind Tapes task. At the bottom, there is an exit to Outside, similar to Viewing Deck.

Tasks[]

The Skeld[]

Name Stages Task Type
Fix Wiring 3 of 3 Common
Accept Diverted Power 2 of 2 Short

The Airship[]

Name Stages Task Type
Rewind Tapes 1 of 1 Long

Features[]

Abilities[]

Vents[]

On The Skeld, there is a vent in the bottom-right corner. This vent connects to the vents in MedBay and Electrical.

Security[]

Main article: Security (ability)

Security contains the Security ability, which allows players to view different parts of the map through security cameras. The functions of the cameras vary by map. When a living player uses Security, a red light will blink on the security cameras for all players to see.

Sabotages[]

Door Sabotage[]

The Door Sabotage on The Skeld closes the only exit, guarded by doors, in Security.

Trivia[]

Gallery[]

Audio[]

AudioDescription
The main ambience sound of Security on The Skeld and Polus.
The main ambience sound of Security on The Airship.

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