The player must tap or click the card in the wallet to take it out, and then swipe/drag it on the draw frame. The card needs to be timed correctly, as swiping/dragging too slow, too fast, or taking their hand off early will fail to complete the task, and consequently, the player must try again. There also must be a fast swiping motion somewhere in the card swipe, making the time window of a successful swipe very short when the player tries to keep a consistent speed. This task also introduces the player's wallet with a picture of a small family.
- Enter Id Code is a counterpart to this task, in which the card is registered by manually entering a code written on the card, rather than swiping the card on a card reader.
- The photo of Orange, Green, and Cyan is the same photo seen beneath the "New Friends!" photo, which introduced Cyan.
- The sound effect heard when a player fails to swipe the card can be heard in Completing the Mission, the sixth game of the Henry Stickmin series, when Charles attempts to hack the door in the Valiant Hero ending, and also in Infiltrating the Airship (the fourth game) when Wilhelm Krieghaus tries to open a door in the Government Supported Private Investigator ending and when Reginald Copperbottom tries to open another door in Relentless Bounty Hunter/Rapidly Promoted Executive endings.
- The resolution of Door Sabotage on The Airship is loosely based on this task, the only differences being that the card is swiped vertically and dragging too slow will still allow to the player to solve the Sabotage. This task is therefore the only task that a Sabotage's solution is based on.
|The sound played when the card is being taken out of the wallet.|
|The sound played when the player puts the card on the dowel.|
|The sounds played when the card is being swiped.|
|The sound played when the card is successfully passed.|
|The sound played when the card gives an error when it is passed incorrectly.|