- The Skeld
The Skeld, often shortened to Skeld, is the first map in Among Us, set on a spaceship in outer space. It is automatically selected upon opening the game for the first time. It was the only one included in the first version of the game's launch in 2018, with MIRA HQ, Polus, The Airship, and The Fungle being added subsequently. On April Fools, it gets entitled ehT dlekS with the addition of its textures and layout being mirrored. Among Us VR also features The Skeld.
Description and appearance
The Skeld is a huge spaceship painted in a bluish-gray color. The ship has several rooms, each with its functions, and is moved by two combustion engines in the back rooms with five thrusters in their backs, which are powered by a reactor located between the two engines. The ship is fully equipped, being armed with two remote-controlled red energy cannons in its upper right corner and two shields that can be powered electrically in the lower right corner. Behind the shields, several communication antennas can be seen, which appear to be in constant contact with unknown beings. Still behind, a garbage disposal compartment can be seen. The ship also has a canteen, administration, medbay, security systems, and a storage room. The ship appears to belong to MIRA, as it is operated by the same crew members who work there. The ship appears to have a compartment somewhere that the Dropship enters, as if it were an emergency capsule.
In the trailer for The Fungle, The Skeld is considerably larger than in the game itself. More of its external appearance is revealed, in which the ship has a flat, gray-painted fuselage made up of several segmented plates. It has two small wings on its sides that are painted in cobalt blue, as is its pointed nose. The cockpit is located just above in a small cabin with several cage-like grilles. There, the ship is piloted by Red, who guides it using a small stick similar to that of an airplane, with Blue being his co-pilot and operating the ship's electronic systems. A compartment housing the Dropship is located somewhere underneath the ship and it also has a surface scanning system.
Locations
Admin
Admin consists of: the Admin table; the number pad for resolving Oxygen Depleted; an exit leading to a hallway; a vent; and a camera outside. It is responsible for the administration of living Crew on the ship.
- Tasks:
- Clean Vent (bottom-left)
- Fix Wiring (Stage 1, 2, or 3) (top-left)
- Swipe Card (right)
- Upload Data (Stage 2) (top-left)
- Abilities:
- Admin
- Sabotages:
- Oxygen Depleted
Cafeteria
Cafeteria is the spawn point of the map, consisting of: circular tables with the emergency button on one; three doors leading to hallways; a vent; and a camera outside. It serves as a canteen.
- Tasks:
- Clean Vent (right)
- Download Data (Stage 1) (top-right)
- Empty Garbage (Stage 1) (top-right)
- Fix Wiring (Stage 2 or 3) (top-left)
- Sabotages:
Communications
Communications consists of: the radio for resolving Comms Sabotaged; and an exit leading to a hallway. It is responsible for the communication with the destination.
- Tasks:
- Accept Diverted Power (Stage 2) (top-right)
- Download Data (Stage 1) (top)
- Sabotages:
- Comms Sabotaged
Electrical
Electrical consists of: the panel for resolving Fix Lights; a door leading to a hallway; and a vent. It is responsible for the ship's electrical system, as well as control over all electricity networks.
- Tasks:
- Divert Power (Stage 1) (top-left)
- Calibrate Distributor (top-right)
- Clean Vent (top-left)
- Download Data (Stage 1) (top-left)
- Fix Wiring (Stage 1) (top)
- Sabotages:
- Door Sabotage
- Fix Lights
Hallway
Hallway consists of: a vent; and a camera. It links to: Navigation, O2, Shields, and Weapons.
- Tasks:
- Clean Vent (front of Shields)
Lower Engine
Lower Engine consists of: the ship's southern engine; two doors leading to hallways; and a vent. In the Task Tester 2000, Lower Engine and Upper Engine are merged into "Engines".
- Tasks:
- Accept Diverted Power (Stage 2) (top)
- Align Engine Output (Stage 2 [or 1 on ehT dlekS])
- Clean Vent (bottom-right)
- Fuel Engines (Stage 2B) (bottom-left)
- Sabotages:
- Door Sabotage
MedBay
MedBay consists of: beds; a scanner; a door leading to a hallway; and a vent. It is responsible for treatments for injured Crew.
- Tasks:
- Clean Vent (bottom-left)
- Inspect Sample (bottom-right)
- Submit Scan (bottom-right)
- Sabotages:
- Door Sabotage
Navigation consists of: high-tech panels; two vents; and a camera outside. It is where the navigators navigate the ship.
- Tasks:
- Accept Diverted Power (Stage 2) (top-left)
- Chart Course (top-right)
- Clean Vent (top-left, bottom-left)
- Download Data (Stage 1) (top)
- Fix Wiring (Stage 1, 2, or 3) (left)
- Stabilize Steering (right)
O2
O2 consists of: plants; the number pad for resolving Oxygen Depleted; and an exit leading to a hallway. It is where oxygen produces.
- Tasks:
- Accept Diverted Power (Stage 2) (top-right)
- Clean O2 Filter (top-left)
- Empty Chute (Stage 1) (left)
- Sabotages:
- Oxygen Depleted
Reactor
Reactor consists of: the ship's reactor; two hand readers for resolving Reactor Meltdown; two vents; and a camera outside.
- Tasks:
- Clean Vent (top, bottom)
- Unlock Manifolds (top-left)
- Start Reactor (center)
- Sabotages:
- Reactor Meltdown
Security
Security consists of: the security monitor; a door leading to a hallway; and a vent. It is responsible for monitoring the hallways on the ship.
- Tasks:
- Accept Diverted Power (Stage 2) (top-right)
- Clean Vent (bottom-right)
- Abilities:
- Security
- Sabotages:
- Door Sabotage
Shields
Shields consists of: two shields outside; two exits leading to hallways; and a vent. It is the ship's main means of defense.
- Tasks:
- Accept Diverted Power (Stage 2) (top-right)
- Clean Vent (bottom)
- Prime Shields (bottom-left)
Storage
Storage consists of: containers; and three doors leading to hallways. It is the storage of the cargoes on the ship.
- Tasks:
- Empty Chute (Stage 2) (bottom-right)
- Empty Garbage (Stage 2) (bottom-right)
- Fix Wiring (Stage 1 or 2) (top)
- Fuel Engines (Stage 1A and 1B) (center)
- Sabotages:
- Door Sabotage
Upper Engine
Upper Engine consists of: the ship's northern engine; two doors leading to hallways; and a vent. In the Task Tester 2000, Lower Engine and Upper Engine are merged into "Engines".
- Tasks:
- Accept Diverted Power (Stage 2) (top)
- Align Engine Output (Stage 1 [or 2 on ehT dlekS]) (bottom-left)
- Clean Vent (top-right)
- Fuel Engines (Stage 1B) (bottom-left)
- Sabotages:
- Door Sabotage
Weapons
Weapons consists of: two cannons outside; two exits leading to hallways; and a vent. It is responsible for the protection of the ship.
- Tasks:
- Accept Diverted Power (Stage 2) (right)
- Clear Asteroids (center)
- Clean Vent (top)
- Download Data (Stage 1) (top)
Features
Abilities
Admin
The Admin ability can be accessed through the Admin table in the Admin room.
Security
The Security ability can be accessed through the Security monitor in the Security room.
Objects
Doors
The doors appear as light gray doors. They open 10 seconds after Sabotaged. Electrical, MedBay, and Security contain one door; Lower Engine and Upper Engine contain two doors; and Cafeteria and Storage contain three doors.
Cameras
The cameras appear as CCTV cameras with a light at the top. They are located in four hallways: the hallway west of Cafeteria; the hallway west on the ship; the hallway south of Cafeteria; and the hallway east of the ship.
Vents
The vents appear as rounded, rectangular grates with five vertical slits across the middle and a screw hole in each of the four corners.
- System #1
- The northern vent in Reactor links to the vent in Upper Engine; the southern vent in Reactor links to the vent in Lower Engine.
- The vent in Upper Engine links to the vent north of Reactor.
- The vent in Lower Engine links to the vent south of Reactor.
- System #2
- The vent in Electrical is links to the vents in MedBay and Security.
- The vent in MedBay links to the vents in Electrical and Security.
- The vent in Security links to the vents in Electrical and MedBay.
- System #3
- The vent in Admin links to the vents in Cafeteria and Hallway.
- The vent in Cafeteria links to the vents in Admin and Hallway.
- The vent in Hallway links to the vents in Admin and Cafeteria.
- System #4
- The northern vent in Navigation links to the vent in Weapons; the southern vent in Navigation links to the vent in Shields.
- The vent in Weapons links to the vent north of Navigation.
- The vent in Shields links to the vent south of Navigation.
Sabotages
The Comms Sabotaged, Door, Fix Lights, Oxygen Depleted, and Reactor Meltdown sabotages are featured. Impostors may Sabotage Communications to cause Comms Sabotaged, any door to cause the Door Sabotage, Electrical to cause Fix Lights, O2 to cause Oxygen Depleted, and Reactor to cause Reactor Meltdown.
Full map
Trivia
- There are four visual tasks in total on The Skeld. Crewmates are able to prove their innocence by completing these in front of other Crewmates if visual task effects are enabled in the game's options by the host before the game starts.
- The Skeld is the map in Among Us with the most visual tasks, while the map with the least visual tasks is The Airship, which has none.
- Various vents systems are littered throughout The Skeld, similar to Polus, The Airship, and The Fungle.
- The vents in Admin, Cafeteria, and Hallway are connected.
- The vents in Electrical, MedBay, and Security are connected.
- The vents in Navigation, Shields, and Weapons are connected.
- The vents in Lower Engine, Reactor, and Upper Engine are connected.
- During April Fools, the textures and layout of The Skeld were reversed, causing the map to appear as if it is flying backward. The Skeld's name is also changed to "ehT dlekS".
- Players could also set their device clock to April 1 to do this at any time.
- Due to the many visual tasks in The Skeld, it is considered the easiest map when visual task effects are enabled.
- Ghosts can fly out of The Skeld, although there is an invisible barrier that eventually stops them before they go too far out.
- From October 19 to October 31, The Skeld, along with MIRA HQ, received some visual changes, giving it Halloween decorations such as webs, spiders, bats, pumpkins, candles, etc. Players' devices can have their date set to any time during that period to play the game with these maps, even in online play.
- The Skeld is the fourth-largest map in the game, the smallest being MIRA HQ, the third-largest being Polus, the second-largest being The Fungle, and the largest being The Airship.
- There are 14 vents and 14 locations (15 if Hallway is
included), but they are not evenly distributed. The three rooms without vents (O2, Communications, and Storage) are matched by the second vent in Reactor, the second vent in Navigation, and a vent in a hallway north of Shields.
- The Skeld's shape is shown beneath the hexagons in Prime Shields.
- In an earlier version of Among Us, there were Security cameras in Electrical and Reactor.
- The Skeld is the only currently released map to contain tasks in each location.
- Also, note that each location contains at least 2 tasks.
- The Skeld's name was based on the Swedish word for 'Shield', possibly due to the ship's shape.
- In the Quick Chat interface, The Skeld is shortened to "Skeld".
- The vent layout of The Skeld is vertically symmetrical.
- The Skeld is the only map in Among Us to not have a promotional banner.
- The Skeld is the only map which shares a spawn point and meeting point.
- When standing still, the screen slowly shakes around, simulating the effect of movement. This is disabled if "Screen Shake" is turned off in the settings.
- The Skeld and The Fungle are the only maps where the players never decontaminate, On MIRA HQ and Polus, the players use the Decontamination rooms at least once and on The Airship, the players use the Decontaminate task.
- Note that on The Airship, its not always applicable as the Decontaminate task is not always given to every player.
- Cafeteria, Reactor, and Upper Engine on The Fungle are comprised of the crashed ruins from The Skeld.
- Electrical has become a place extremely feared by players due to its danger, since the chance of being killed when entering there was high due to the high number of tasks in the room, the presence of doors and ventilation and the absence of cameras, allowing the impostor to kill the crew member and escape without being seen.
- Admin became one of the most hated rooms in the game due to the pass keycard task, which was considered difficult by many. An achievement has been added to Google Play Games in reference to this.
- For the 6th birthday of Among Us, The Skeld is decorated in a birthday party-like looking.
Audio
Audio | Description |
---|---|
The main ambience sound of The Skeld. | |
The ambience sound of the hallways on The Skeld. |
Videos
Gallery