• Vent (object)
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This article is for the object.
For the ability, see Vent.
Alternatively, for the location, see Ventilation.

Vents are objects in Among Us only usable by living Impostors via the vent ability.


Vents appear as rounded, rectangular grates on The Skeld, MIRA HQ, and The Airship. The grates have five vertical slits across the middle and a screw hole in each of the four corners. On Polus, vents appear as dark holes in the ground with small cracks extending from them.


Living Impostors may enter vents using the vent ability. When An Impostor does so, they walk towards the vent if they are not directly on top of it, the vent opens, The Impostor jumps in the vent, and it closes. If they have a pet, their pet disappears shortly after their body. Vents can be seen opening and closing even outside of players' vision. However, Polus's vents cannot be seen doing this as they have no covering.

When inside a vent, Impostors can go to other specific vents. However, on MIRA HQ, all vents connect to one another. An Impostor in a vent can see everything outside the vent within their vision. They can exit the vent at any time. An Impostor cannot see other Impostors that are in the vent. Although Crewmates cannot see Impostors in vents directly, they can see Impostors in vents via Admin.


The Skeld
Locations Numbers Leads To...
Admin 1 Cafeteria, west hall
Cafeteria 1 Admin, west hall
Electrical 1 MedBay, Security
Lower Engine 1 Reactor (lower)
MedBay 1 Electrical, Security
Navigation 2
Reactor 2
Security 1 Electrical, MedBay
Shields 1 Navigation (lower)
Upper Engine 1 Reactor (upper)
Weapons 1 Navigation
Location Numbers Leads To...
Admin 1 Greenhouse, Hallway, Office
Balcony 1 Cafeteria, MedBay
Decontamination 1 Laboratory, Launchpad, Reactor
Greenhouse 1 Admin, Office
Hallway 1 Admin, Balcony
Laboratory 1 Decontamination, Office, Reactor
Launchpad 1 Locker Room, Reactor
Locker Room 1 Decontamination, Launchpad, MedBay
MedBay 1 Balcony, Locker Room
Office 1 Admin, Greenhouse, Laboratory
Reactor 1 Decontamination, Laboratory, Launchpad
Location Numbers Leads To...
Admin 1 Outside (Admin), Outside (lava)
Electrical 1 O2, Outside (lower Electrical)
Laboratory 1 Outside (lava)
O2 1 Electrical, Outside (lower Electrical)
Office 1 Outside (Communications), Storage
Outside 6
  • Outside (Admin) → Admin
  • Outside (Communications) → Office, Storage
  • Outside (Laboratory) → Outside (upper Electrical)
  • Outside (lava) → Admin, Laboratory
  • Outside (lower Electrical) → Electrical, O2
  • Outside (upper Electrical) → Outside (Laboratory)
Storage 1 Office, Outside (Communications)
The Airship
Location Numbers Leads To...
Cargo Bay 1 Records, Showers
Cockpit 1 Vault, Viewing Deck
Engine Room 1 Kitchen, Main Hall (lower)
Gap Room 2
Kitchen 1 Engine Room, Main Hall (lower)
Main Hall 2
Records 1 Cargo Bay, Showers
Showers 1 Cargo Bay, Records
Vault 1 Cockpit
Viewing Deck 1 Cockpit



Methods of Transportation Ladder · Moving platform · Vent
Other Objects Cameras · Doors · Emergency button · Nodes · Seismic Stabilizers
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