- Vent (object)
Vents appear as rounded, rectangular grates on The Skeld, MIRA HQ, and The Airship. The grates have five vertical slits across the middle and a screw hole in each of the four corners. On Polus, vents appear as dark holes in the ground with small cracks extending from them.
Living Impostors and Engineers may enter vents using the vent ability. When they do so, they walk towards the vent if they are not directly on top of it, the vent opens, they jump in the vent, and it closes. If they have a pet, their pet disappears shortly after their body. Vents can be seen opening and closing even outside of players' vision. However, Polus vents cannot be seen doing this as they have no covering.
When inside a vent, vent users can go to other specific vents. However, on MIRA HQ, all vents connect to one another. Anyone in a vent can see everything outside the vent within their vision. They can exit the vent at any time, but Engineers will be forced out after some time. Vent users cannot see others that are in the vent. Although Crewmates cannot see characters in vents directly, they can see them via Admin.
As of version 2021.6.30, Crewmates can be assigned the Clean Vent task which involves clearing debris such as pizza slices, tennis balls, and paper clips. Crewmates performing this task can be detrimental to Impostors and Engineers, as they will be unable to travel to the vent that they are cleaning. Additionally, anyone that is in a vent when a Crewmate begins cleaning it will be forced out, exposing them.
|Admin||1||Cafeteria, east hall|
|Cafeteria||1||Admin, east hall|
|Lower Engine||1||Reactor (lower)|
|Upper Engine||1||Reactor (upper)|
|Admin||1||Greenhouse, Hallway, Office|
|Decontamination||1||Laboratory, Launchpad, Reactor|
|Laboratory||1||Decontamination, Office, Reactor|
|Launchpad||1||Locker Room, Reactor|
|Locker Room||1||Decontamination, Launchpad, MedBay|
|MedBay||1||Balcony, Locker Room|
|Office||1||Admin, Greenhouse, Laboratory|
|Reactor||1||Decontamination, Laboratory, Launchpad|
|Admin||1||Outside (Admin), Outside (lava)|
|Electrical||1||O2, Outside (lower Electrical)|
|O2||1||Electrical, Outside (lower Electrical)|
|Office||1||Outside (Communications), Storage|
|Storage||1||Office, Outside (Communications)|
|Cargo Bay||1||Records, Showers|
|Cockpit||1||Vault, Viewing Deck|
|Engine Room||1||Kitchen, Main Hall (lower)|
|Kitchen||1||Engine Room, Main Hall (lower)|
|Records||1||Cargo Bay, Showers|
|Showers||1||Cargo Bay, Records|
- The vent in Electrical on Polus has a damaged grate cover next to it.
- Communications is the only location in all four maps to contain no vents.
- The vent in Balcony on MIRA HQ is slightly smaller than other vents.
- More than one character can jump into the same vent.