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Vents appear as rounded, rectangular grates on The Skeld, MIRA HQ, and The Airship. The grates have five vertical slits across the middle and a screw hole in each of the four corners. On Polus, vents appear as dark holes in the ground with small cracks extending from them.
Living Impostors and Engineers may enter vents using the vent ability. When they do so, they walk towards the vent if they are not directly on top of it, the vent opens, they jumps in the vent, and it closes. If they have a pet, their pet disappears shortly after their body. Vents can be seen opening and closing even outside of players' vision. However, Polus vents cannot be seen doing this as they have no covering.
When inside a vent, vent users can go to other specific vents. However, on MIRA HQ, all vents connect to one another. Anyone in a vent can see everything outside the vent within their vision. They can exit the vent at any time, but Engineers will be forced out after some time. Vent users cannot see others that are in the vent. Although Crewmates cannot see characters in vents directly, they can see them via Admin.
As of version 2021.6.30, Crewmates can be assigned the Clean Vent task which involves clearing debris such as pizza slices, tennis balls, and paper clips. Crewmates performing this task can be detrimental to Impostors and Engineers, as they will be unable to travel to the vent that they are cleaning. Additionally, anyone that is in a vent when a Crewmate begins cleaning it will be forced out, exposing them.